Sunday, September 27, 2009

The Role of Concept Art























Beginning to End...

In the video game community, artwork is a gigantic piece to the development of characters, backgrounds, and the overall finished product. The starting process relies heavily on visual ideas and initial concepts as a buliding block for the game. Above are two pictures; first on the left, a drawing of a regular soldier in the popular game Halo: ODST. Second, on the right is the finished soldier, with graphics completed to bring the drawing to life. There are many similiarites between the two, having the artist use the original sketch as a true guideline for the computerized desgin.


Above is another example of concept art from the 'Halo' gaming universe. This is a live-action drawing, that shows a real example of action in the game; including the soldiers in combat against their purple foe. It also brings more of the background, or setting into play. This helps further realize the potential product or experience that finished game will recreate in motion.



This is another interesting piece of concept art that I found online. I thought this one, better than any of the other ones, showed exactly what kind of environment the game wanted to compose of, along with creating a sense of emotional loneliness....which is interesting because most people wouldn't associate concept art as true finished art, when in reality, it may be the biggest piece of the puzzle.

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